Tunnel B1 (Europe) (En,Fr,De,Es,It) ROM download is available to play for Playstation. This game is the US English version at EmulatorGames.net exclusively. Download Tunnel B1 (Europe) (En,Fr,De,Es,It) ROM and use it with an emulator. Play online PSX game on desktop PC, mobile, and tablets in maximum quality.
Tunnel B1 is an unusual science fiction FPS, where players sit at the helm of a hovercraft and battle dozens of opponents in a maze full of traps. StoryThe production tells the story of a pilot of a futuristic hovercraft, which ends up in a huge labyrinth of tunnels, forming the base of a mad dictator. The protagonist has to destroy his supplies of Plutonium and thus prevent him from using a super-weapon that threatens the whole world. MechanicsNEON Software's game is based on an arcade gameplay, allowing for dynamic racing in tight corridors and spectacular exchanges of fire with enemy turrets and flying vehicles. Players can use a range of weapons, including guns, mines, rockets and lasers, to eliminate targets and obstacles they encounter. The aim is to gain access to subsequent zones, destroying the enemy leader's precious resources and demolishing the vehicles that make up his army. In the later stages of the game, the developers added special time challenges, forcing players to destroy the fleeing targets within a certain number of seconds.
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Technical aspectsAt the time of its release Tunnel B1 was distinguished by its visuals, delighting with the detailed textures of the environment.
Kingdom under fire 2 xbox one. Hmm.. press space, it says.Press space? Why? Why in CliffMitchelmore's name do I have to CPress Space' when I've already done it three times? Sweet merciful heavens, I really hate console presentation methods. Be warned. Ocean, if I see the words Press Button A' anywhere at all in this game I'm going to close down this review and start playing something else instead. Probably Quake. Or then maybe cutesy Creatures..
Calm down
Sorry, but it's a legitimate point. I've nothing against conversions per se, but I do take exception when the people responsible don't really bother to cater for the differing needs of each machine's respective audiences. Tunnel B1 comes to us from the PlayStation and Saturn where it's a fairly nice, if somewhat bland, game. The premise is that in the overly technological Earth of the future, mankind has seen the arms race escalate to the point where one mad dictator has developed the ultimate weapon. Enter you and your nippy little hovery-car in a last-ditch attempt to stop him using it. This involves racing through various underground tunnels, shooting everything in sight - and, of course, not dying in the process.On paper it sounds a lot like Descent -ultra-smooth 3D, flying through tunnels shooting the enemy, etc. In practice, it plays more like WipeOut or Hi-Octane (but without the sporting aspects). And it's in trying to be as faithfill to the console original, rather than updating itself for the new requirements of the pc world, that it loses out. On the PlayStation Tunnel B1 is a little gem of a game. On the pc it's somewhat unremarkable.
Why's that, then?
Well, for a start, there are no cockpit or external viewpoints. Instead you're just presented with the track and no point of reference. There's nothing to help you determine where the sides of your craft are, with the result that it's incredibly difficult, if not out of the question, to judge collision distances accurately. There are no crosshair or aiming cues to let you know what your guns are pointing at, meaning that accurate gunplay is an impossibility.
Tlte only time you can save games is between levels, meaning that each time you die you are thrown right back to the start. Tres annoying - especially when you've got right to the end of a bastardly hard level and then find that you have to do it all over again.
But even worse are the controls. After cycling through all the on-screen options and leafing through the manual my worst suspicions were confirmed: you're given a pre-set keyboard configuration, with two rigidly defined alternatives: no user-definable keys, no mouse or I joystick control and no Descent-style combinations. As a result, the keyboard controls fall victim to that most modern of keyboard I diseases - Windows Key Interruptus (that's the one between ctrl and ALT on Windows 95 keyboards whose only function in life seems to be to prematurely throw you out of networked Quake matches at vital moments). You will be able to use a joystick on the Windows 95 only version due out in a couple of months' time which will improve the situation somewhat, but you could at least be given the option to re-define the keys in the dos version.
Aside from all that, it looks lovely. The texture-mapping and light-sourcing are second to none. You even get a very realistic-looking lens flare when you look at points of light. And the surprising thing is that it all moves along very smoothly.. at least it does in the lower resolutions. If you flick to 640x480 svga mode then you dostart to suffer front Frameicus Updateitus (Excuse me Paul, but have you just swallowed a fake medical dictionary or something? - Ed.), even on a super swifty P120. But otherwise it looks great. The objects are highly detailed and the explosions are very satisfying.
Sonically everything is top notch, right down to the cd audio musicaltracks that accompany the action. It's just that there's not really all that much cake underneath the pretty icing. Basically, Tunnel B1 epitomises the very essence of so many PlayStation games - fantastic presentation married to simplistic gameplay giving birth to little long-term appeal. Descent 2 is a far better tunnelbased action game. Wipeout 2037 is a far better hovery-racing game and there are soon going to be more Cnovelty' first-person driving games than you can shake a stick at. For all its gloss Tunnel B1 just doesn't have enough depth to keep you at it into the wee hours.
A little tip..
Okay, so perhaps I'm being a little snobbish with regards to Tunnel BTs provenance. There's nothing wrong with PlayStation games per se (some of my best friends are PlayStation games), but when you consider how much more a PC is capable of offering in terms of depth of playability and variety of challenge (I'm starting to sound like Rhodes Boyson -stop it, Presley), then you can't help but feel short-changed. Descent is capable of matching Tunnel BTs speedy action thrills and manages to create a far more believable Cworld' at the same time. Okay, so the graphics are nicer, but who cares? Who really cares? When you're careering around a bend at 200mph are you really thinking, Gosh those lens flares are pretty and look at that wall texture! Mavis, where's my camera? Or are you thinking, Die you motherf @%&#ing hovery-helicopter type thing and take those @!&%#ing mortar guns straight back to the fire-encrusted hellpit from where you were born!
So what's my advice? Well, the industry rumour mill has it that with Nintendo's great mother of a console beast about to arrive on these shores with all the subtlety and finesse of a two-ton elephant trying to tap dance, Sony are getting set to drop the price of the PlayStation to little more than $100. A hundred nicker. Four ponies or a fifth of a monkey. And no doubt the prices of the games will drop too (Fat chance - Ed.), so wait on a few months. To play most of the PlayStation games on the PC, you usually need to invest in various bits of hardware anyway (3D accelerator cards, joypads, etc), so save your money until the prices drop and then feast yourself on the great banquet of shallow foodstuffs that make up the PlayStation games market. And leave the real three-course meals to your good old PC. You know it makes sense.